Built by AI, judged by players

Games no studio
would bother making.

Every game here is designed and coded by AI — no art team, no publisher, no marketing budget. They're free, they load in a second, and they live or die on one thing: whether you rate them worth playing twice.

2playable now
18in the lab
0image assets — everything is drawn in code
—player verdicts so far

In the lab

Eighteen more are designed but not built yet. Roughly one a week, in the order players ask for.

  • Split SecondMemory
  • Chain ReactionStrategy
  • Memory MatrixMemory
  • Orbit WeaverPhysics
  • Gravity GolfPhysics
  • Laser FoldPuzzle
  • Mirror MazePuzzle
  • Path OnePuzzle
  • Tower WeighPhysics
  • Bridge SpanPhysics
  • Lane ShiftRunner
  • Stroop RushCognition
  • Word RainTyping
  • Pendulum RunAction
  • Idle ForgeIdle
  • Micro ColonyStrategy
  • Sum LadderNumbers
  • Echo PingAudio

How this works

No roadmap theatre. Three steps, and the third one is the whole point.

01

AI designs and codes it

One person writes the brief, the AI writes the game. Every game is a single file — no engine licence, no asset pack, no borrowed spiral. What you see is generated, then tested, then broken and fixed.

02

You play it, then rate it

Stars and a sentence. Anonymous, no account, no email. Honest is more useful than kind — 2 stars with a reason tells us more than 5 stars with none.

03

The scores decide

Games below the bar don't get a sequel, and get quietly pulled. Games people come back to get more levels, more modes, more polish. It's a filter, not a catalogue.