Pulse Grid
no votes yetTiles light up one at a time and the window to hit them keeps shrinking. Three misses and it's over.
Every game here is designed and coded by AI — no art team, no publisher, no marketing budget. They're free, they load in a second, and they live or die on one thing: whether you rate them worth playing twice.
Two out of twenty. Both load instantly, both work on a phone, both are open about being machine-made.
Eighteen more are designed but not built yet. Roughly one a week, in the order players ask for.
No roadmap theatre. Three steps, and the third one is the whole point.
One person writes the brief, the AI writes the game. Every game is a single file — no engine licence, no asset pack, no borrowed spiral. What you see is generated, then tested, then broken and fixed.
Stars and a sentence. Anonymous, no account, no email. Honest is more useful than kind — 2 stars with a reason tells us more than 5 stars with none.
Games below the bar don't get a sequel, and get quietly pulled. Games people come back to get more levels, more modes, more polish. It's a filter, not a catalogue.